FREE FIRE
1.CREATOR
2. INTERFACE
3.RELEASED
Originally released in September 2017 as a beta for Android and iOS, Free Fire arrived at a time when battle royales were still relatively new. In fact, the first beta of the game was released even before PUBG had landed on PC, the latter of which launched the entire genre into mainstream appeal. This rise in popularity of battle royales, coupled with the growing interest in mobile gaming, made Free Fire one of the most downloaded titles in the Play Store, a title that they still hold today, 3 years later.
Free Fire is developed by 111 Dots Studio using Unity 3D, an engine that is popular among indie developer studios since it’s free and has a wide variety of assets readily available for downloading. The engine is also very versatile and gives plenty of features and creative freedom for those who master its intricacies.
4.GAME MODE
As we’ve been mentioning, Free Fire was primarily a battle royale title, though the devs have expanded the catalog since its launch to include other fun and competitive game modes. While some of these new modes have become permanent staples due to their mass appeal, others are constantly rotating in and out of the lineup, giving players some variety to break up the monotony.
Some of the game modes that have been released in Garena Free Fire across its lifetime include the following:
- Classic: The standard BR experience where up to 50 players get to fight each other to see who’s the best.
- Clash Squad: A versus game mode involving two teams of up to four players each where the objective is to defeat the enemy squad. The team who wins the most out of 7 rounds is the victor. Every kill and win earns the players cash, which they can use for purchasing weapons at the beginning of each round. This game mode is very similar to CS:GO.
- Rush Hour: An abridged version of the regular battle royale where only 20 players drop into a very small area. Ideal for those who want quick battle royale matches.
- Kill Secured: A temporary game mode that follows a team-deathmatch format where the objective is to get more kills than the enemy team. Every time a player dies, they drop a dog tag. If the enemy picks up the tag, they score extra points. However, allies can also pick up the tags to deny the enemy team the extra points.
- Big-Head: A fun team-deathmatch-style mode where every character has enlarged heads.
Of the modes mentioned above, the staples are Classic and Clash Squad. The others are only available on certain days, and are often replaced entirely by new game modes regularly.
It’s important to note here that both Classic and Clash Squad have ranked variants that feature an elaborate matchmaking system to pair players against others of similar skill ranks. As the player wins games, they will increase in ranking and will get matched with better players. At the end of the season, everyone will get rewarded with awesome prizes depending on their performance throughout the season. Some of these prizes include limited cosmetics, as well as items to upgrade characters, among others.
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